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[3D GraphicWater

Description: 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
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